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[ClassName] WdExtrem //////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////// LOGIC ////////////////////////////////////////////////// [SpeedBase] 0.5 //In cm/s [FORCE] 1000 [HEALTH] 1200 [MANUALINFO] WdExtrem //////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////// GRAPHIC LINK //////////////////////////////////// [Skeleton] auto [Skin] bulldozer.flx [TranslationStep] 1 [RotationStep] 10 [DUMMIES] bulldozer [insertini] bulldozer.ini [MIS_ANI] eAnimation_roule1 demarre [MIS_ANI] eAnimation_roule2 Roule [MIS_ANI] eAnimation_roule3 Arret [MIS_ANI] eAnimation_attendre Attente [MIS_ANI] eAnimation_roule1_inverse demarre_inverse [MIS_ANI] eAnimation_roule2_inverse Roule_inverse [MIS_ANI] eAnimation_roule3_inverse Arret_inverse [MIS_ANI] eAnimation_arrivee Arrivee [MIS_ANI] eAnimation_hache butinage [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire0 // si il n'y a pas de dummy spΘcifique "feu", il faut mettre un nom bidon ... sera pris le pivot de l'objet [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire1 [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire2 [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire3 //[DIRECTSOUND] click1 vehicule_selection_1.wav 1 0 0 0 90 //[DIRECTSOUND] click2 vehicule_selection_2.wav 1 0 0 0 90 //[DIRECTSOUND] click3 vehicule_selection_3.wav 1 0 0 0 90 //[DIRECTSOUND] rouler vehicule_roule_01.wav 1 40 0 0 90 [DIRECTSOUND] rouler veh_moteur_bull_roule.wav 1 60 1 0 87 //[DIRECTSOUND] accelerer veh_moteur_bull_accel.wav 1 60 0 0 87 [DIRECTSOUND] idle veh_moteur_bull_idle.wav 1 60 1 0 87 //[DIRECTSOUND] arriere veh_moteur_bull_arr.wav 1 60 1 0 87 [DIRECTSOUND] explosion_wdextrem explosion_pompier.wav 1 0 0 0 90 [DIRECTSOUND] bull_butine veh_bull_butine.wav 1 70 1 0 100 //[MIS] OBJECTDESTROYED 4_4_BR.flx // Wall Fire Ladder Item NoVehicle Actor Grappin notused [COSTS] 100000 10000 100000 100000 100000 40000 100000 0 [MIS] OBJECTOK bulldozer.flx [MIS] OBJECTDAMMAGE bulldozer_etat02.flx [MIS] OBJECTDESTROYED bulldozer_etat03.flx animation bulldozerexplo.ini